Coming
into
Dragon’s
Dogma
2,
I
didn’t
know
what
to
expect,
as
I
had
never
played
the
first
game.
However,
after
previewing
the
game
and
eventually
embarking
on
the
adventure,
it
has
become
a
serious
contender
for
one
of
the
best
games
of
the
year.
Dragon’s
Dogma
2
is
a
sequel
12
years
in
the
making,
but
honestly,
looking
at
it,
you
would
think
the
game
was
made
for
the
PS3
console,
like
its
predecessor,
due
to
its
dated
graphics,
but
don’t
let
that
fool
you;
this
is
a
worthy
successor.
As
soon
as
the
game
begins,
you
learn
of
the
plot’s
political
implications
and
how
your
fully
customizable
Arisen’s
role
in
that
story
will
not
really
take
shape
until
about
15
hours
into
the
game.
But
the
main
point
of
this
game
is
the
adventure
you
and
your
Pawns
will
embark
on,
and
the
developers
went
out
of
their
way
to
emphasize
your
experience,
especially
during
my
review.
I
did
not
finish
my
Dragon’s
Dogma
2
playthrough
before
writing
this
review,
so
it
will
be
an
in-progress
review.
Still,
I
have
spent
a
reasonable
amount
of
time
playing
the
game
and
will
share
my
thoughts
on
my
fantastic
journey
so
far;
once
I
finish
the
game,
I
plan
on
revisiting
this
review
to
give
my
final
thoughts.
An
Expansive
World
To
Explore
Most
of
your
time
will
be
spent
in
Vernworth,
a
city
teaming
with
life.
Plenty
of
NPCs
offer
quests,
small
tasks,
and
shops
where
you
can
spend
your
hard-earned
gold.
Where
this
game
shines
is
when
you
venture
outside
of
the
city
into
the
open
world
that
is
full
of
dangerous
monsters.
This
requires
you
to
plan
your
routes
because
fas
travel
is
limited
and
how
many
items
you
plan
to
take
with
you.
In
this
game,
there
is
a
weight
system
(I
am
no
fan
of
them),
but
it
requires
you
to
carefully
think
about
how
you
tackle
quests,
which
adds
a
fun
and
unique
challenge
to
the
game.
Fast
travel
is
minimal;
you
have
to
find
statues
in
different
towns
and
activate
them.
Then,
you
can
use
Ferrystones,
which
have
to
be
found,
to
travel
quickly
to
those
locations.
But
if
you
don’t
have
Ferrystones,
you
can
either
travel
by
foot
or
by
Ox
and
carriage,
which
can
be
attacked
on
your
way
to
a
location.
During
your
travels,
if
you
get
caught
out
in
the
open
world
at
night,
you
can
find
a
campsite
to
cook
meat
to
gain
buffs
and
rest
until
daylight.
Your
slumber
can
also
be
interrupted
by
ghouls,
goblins,
or
whatever
creatures
that
game
happens
to
throw
your
way.
There
is
so
much
fun
in
using
the
map
to
plot
your
course
to
your
location
because
there
are
no
shortcuts,
mainly
because
your
character
cannot
swim,
and
falling
into
water
causes
permanent
death
thanks
to
a
creature
called
the
blight
infesting
the
world’s
waters.
Combat
Kicks
Ass
Like
other
action
RPGs,
there
is
no
one
way
to
play
Dragon’s
Dogma
2.
The
game
offers
different
playstyles
in
the
form
of
Vocations,
which
are
the
warrior
classes
in
the
game.
At
the
game’s
start,
players
must
choose
from
four
primary
Vocations:
Archer,
Fighter,
Mage,
and
Thief.
If
you
play
long
enough,
you
earn
advanced
versions
of
the
main
four:
Magik
Archer,
Mystic
Spearhand,
Sorcerer,
Warrior,
Trickster,
and
Wayfarer.
Each
presents
a
different
gameplay
style;
you
can
change
your
Vocations
during
your
runs,
so
you’re
not
stuck
with
your
initial
pick.
Combat
in
the
game
is
fun,
super
responsive,
and
rewarding.
Instead
of
trying
to
avoid
fights,
I
found
myself
running
towards
them
with
the
utmost
confidence,
knowing
my
trusty
Pawns
would
help
me
handle
business.
The
smaller
foes
like
goblins,
giant
lizards,
or
wolves
present
a
challenge
when
they
attack
in
packs,
but
the
real
fun
occurs
when
battling
giants
like
ogres,
minotaurs,
griffins,
dragons,
and
more.
There
are
moments
during
those
battles
when
the
giant
beasts
can
either
be
pushed
off
balance
or
dazed
enough
for
your
Arisen
and
pawns
to
climb
on
top
of
them
and
pound
on
them.
Thoughts
So
Far…
So
far,
Dragon’s
Dogma
2
has
my
full
undivided
attention
at
a
time
when
another
action
RPG
in
Final
Fantasy
VII:
Rebirth
is
also
vying
for
our
time.
This
is
my
Elden
Ring,
a
game
I
can
see
myself
fully
committing
to
and
seeing
through
because
I
am
enjoying
my
time
with
the
game.
The
combat
system
is
fun,
the
Vocations
add
variety
to
your
playthrough,
the
story
is
engaging
enough,
and
I
also
appreciate
your
approaches
to
taking
on
quests
that
do
come
with
consequences.
For
example,
some
quests
have
time
limits,
so
you
must
carefully
map
out
your
routes.
For
example,
in
one
quest,
I
had
to
find
a
boy
who
went
out
to
gather
flowers.
The
route
I
took
wound
up
being
the
long
one,
and
by
the
time
I
got
to
him,
he
had
met
a
fiery
fate
at
the
hands
of
some
goblins.
I
also
love
the
Pawn
system,
which
allows
you
to
use
another
player’s
created
Pawns
during
your
playthroughs.
I
was
happy
to
learn
that
KindaFunny’s
Greg
Miller
used
my
Pawn
during
his
playthrough.
So,
I
will
hold
off
on
giving
this
final
score,
but
right
now,
it’s
shaping
up
to
be
a
rare
perfect
game.
*Dragon’s
Dogma
2
review
key
provided
for
Capcom*
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